Camellia’s story continues, as she finds herself adrift on an endless sea
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One of the hardest parts of creating a story built around actual figures that I can see and touch, is that I feel an enormous weight when I set them onto some awful path. Yes, I understand that Camellia is a doll, but I pass her every day in the bookcase, still lying in her boat, and feel a responsibility for getting her out of the situation I’ve gotten her into.
Maybe it’s no easier when a character is drawn or written, but I know that it’s hard when they can look back at me at the end of the episode.
Since this is the second go-round for this story, we all know that it turns out OK in the end. Somehow, that hasn’t made it any easier.
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In the visual space, I’m still playing with filters for Camellia’s scenes. She’s moved out of black and white, but still not into full color.
In terms of the story line, I’ve moved this piece of the story (where she tosses things off the boat) from the end to the beginning of the story. That choice really has to do with wanting to get it over with in one place. Once she finally gets out of this boat, I won’t be sending her back in flashbacks. But she still has a few more episodes to go before she reaches land. Right now, she can’t imagine that she’ll ever get off the sea.