Attention to detail has never been my strong suit. It always seems to hinder my mad rush forward. But a world without detail, even a very little world, starts to feel as if it’s floating in space – unanchored to… Continue Reading →
In Daisy and Lily’s last episode, Daisy, Lily and Frank talked about the day that Frank had found the girls – toddler Daisy and her baby sister Rosie – at the library where he worked. This week, Frank joins the… Continue Reading →
There’s always that moment in a Rosie adventure where I try and figure out who going to whisk her away on her dream adventure. For her doll adventure, I always knew that it would be my “big” dolls (China girl,… Continue Reading →
This week I’m more deliberately trying out one of the transition types Scott McCloud mentions in his Making Comics. This is the aspect-to-aspect transitions – that is, a set of images each showing a small piece of a single moment…. Continue Reading →
At the end of Camellia’s last episode, she had encountered a stranger on the island and, together, they began working on a hut. This week they continue working on the hut, and Camellia tells about her escape. ***** Camellia and… Continue Reading →
Here’s what my to do list for this week looks like: * Fix very front of hut for close-ups * Add some items for inside the hut * Iron out backdrop * Rewatch citizen kane * Work through next Photoshop… Continue Reading →
The first series of shots I took of Camellia, before I started the doll adventure, were of her escaping the ball. I love the idea of her in bare feet with her skirt lifted up fleeing down some marble steps…. Continue Reading →
My Up Above doll adventure starts out slowly – two sisters sit in the glade behind their house and plan out how they might build a treehouse. ***** I got one day of clear weather, so I was able to… Continue Reading →
So, the rain hasn’t actually stopped here yet, so I have to use Photoshop for the first episode of my Up Above tree house story. I’m hoping I’ll still get one or two good days before Friday for a few… Continue Reading →
I read Scott McCloud’s “Understanding comics” years ago, when I was thinking of making an adventure game. It’s a high-level look at the art of comics – well worth a read if you’re doing anything in the realm of sequential… Continue Reading →
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